Daily Dev Feb 14 – Getting Stuck In

First update on the new blog, woohoo!

Today I worked on the basic handling that all characters (players, enemies, etc) require, expanded the animation system and implemented proper melee combat. I made my first enemy using these base classes and had a play around;

Next on my list will be fleshing out  the character system to include XP values (the basic xp gain/levelling system is in place) and scaling stats according to increased level. After that, terrain! Collisions, animated tiles and non/interactive props.

Further down the road I aim to add dynamic lighting and experiment with shaders and material effects.

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