First update on the new blog, woohoo!
Today I worked on the basic handling that all characters (players, enemies, etc) require, expanded the animation system and implemented proper melee combat. I made my first enemy using these base classes and had a play around;
Next on my list will be fleshing out the character system to include XP values (the basic xp gain/levelling system is in place) and scaling stats according to increased level. After that, terrain! Collisions, animated tiles and non/interactive props.
Further down the road I aim to add dynamic lighting and experiment with shaders and material effects.
Cool